> 1.How much time (and developers) did it take to develop Tweetie?Thank you Loren for the insights of a successful iPhone developer!
Just one (me). It took a few weeks to get the groundwork done, and
not too much longer after that to polish it enough for 1.0. Tweetie
has been out for 2 months, and much of that has been spent really
polishing it and adding some great features.
> 2.What was the most difficult part in development?
Hard to say. I put a lot of work into making Tweetie as efficient
with memory as possible.
> 3.How did the Fart and flashlight function in version 1.2 affect your sales?
Sales are up around 500%.
> 4.How many copies Tweetie did you sold?
I'd rather not say, sorry.
> 5.What can we expect in future versions of Tweetie?
Well 1.2 was a huge update, I haven't announced the stuff for 1.3 yet,
but I will on my blog here: http://blog.atebits.com/
For user reviews about Tweetie please follow this App Store
LinkImpressive "What's new" list:
- Instapaper integration
- Optional landscape keyboard
- Image compression control
- Nearby radius control
- Cached avatars
- Drafts persist across relaunches
- Can resend tweet on network error
- Refined reply chain navigation
- Shortcuts in tweets list
- Disable multiple accounts back button
- Public timeline
- Block / Unblock users
- Setting for number of tweets to load on launch
- Remember scroll position on launch
- Remember scroll position on refresh
- Improve "load newer" after long delay
- Link to Twitpic.com for pics
- Faster favoriting
- Handle lowercase $stock links
- Refined simple theme
- Link to StockTwits
- Mail direct message text
- Protocol handling improvements
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